Arcane Control
1- Shackles of Hol Nickar: Bind a foe with ethereal chains and weight boxes, rendering them helpless. M hold + L cold, moderate.
2 - Curse of Quiescence: A group of foes are rendered immobile by subtle winds of stillness. M immob + T energy TAoE, moderate.
3 - Horrors of Sheialguth: Call forth terrors from beyond the stars to horrify your opponents with a mass of shrieking flesh, teeth, and eyes. M fear TAoE, moderate.
4 - Grasp of Ogoun: Cast an enchantment that binds the target to your will, turning them against their comrades. M+ confuse, slow.
5 - Infernal Wrack: Fill your targets with the torments of hell, overloading their minds and holding them helpless as they clutch their heads and scream. M hold + L+ psy/fire, slow.
6 - Azure Band of Orm: A spinning band of runed blue energy that holds foes together and slowly closes. M immob GAoE, H Gather, then M GAoE Hold, Slow.
7 - Banishment: Cast a spell that creates a portal to a dark dimension and pulls the target through, removing him from the battle until the spell expires. H banish, slow+.
8 - Orb of Azmodeus: Fill a massive area with runes that cast all foes into one central, impenetrable sphere and hold them helpless. S gather massive GAoE + H hold GAoE, long.
1- Shackles of Hol Nickar: Bind a foe with ethereal chains and weight boxes, rendering them helpless. M hold + L cold, moderate.
2 - Curse of Quiescence: A group of foes are rendered immobile by subtle winds of stillness. M immob + T energy TAoE, moderate.
3 - Horrors of Sheialguth: Call forth terrors from beyond the stars to horrify your opponents with a mass of shrieking flesh, teeth, and eyes. M fear TAoE, moderate.
4 - Grasp of Ogoun: Cast an enchantment that binds the target to your will, turning them against their comrades. M+ confuse, slow.
5 - Infernal Wrack: Fill your targets with the torments of hell, overloading their minds and holding them helpless as they clutch their heads and scream. M hold + L+ psy/fire, slow.
6 - Azure Band of Orm: A spinning band of runed blue energy that holds foes together and slowly closes. M immob GAoE, H Gather, then M GAoE Hold, Slow.
7 - Banishment: Cast a spell that creates a portal to a dark dimension and pulls the target through, removing him from the battle until the spell expires. H banish, slow+.
8 - Orb of Azmodeus: Fill a massive area with runes that cast all foes into one central, impenetrable sphere and hold them helpless. S gather massive GAoE + H hold GAoE, long.