Armor Defense
1 - Hardened Armor: Your armor is made of super-durable materials that absorb and disperse force. M blunt/edged res, toggle.
2 - Field Reinforcement: Your armor is supported by self-contained energy fields that deflect harmful energies. M res (energies), toggle.
3 - Reinforced Armor: Your armor is enhanced with formiddable structures and alloys to resist damage more fully. L res blunt/edged, passive.
4 - Emergency Reserve: Flood your system with a spike of reserve power, breaking effects and restoring some strength. L+ energy + L mez break + sheds DoTs active on the player, slow.
5 - Static Interference: Your armor is strengthened with a static and harmonic shield that repels most effects. M mez res, toggle.
6 - Reactive Armor: Your armor develops resistance to attacks as its hit by them, adapting and reprogramming quickly. Reactive T res to each attack type that hits, toggle. Res has moderate duration and stacks twice.
7 - Reboot: Initiate a restart of your systems, catching foes off guard as you return at full strength. Self rez, M health + I energy, long.
8 - All Power to the Shields: Direct your systems' available power to the shields, making your armor nearly invincible but reducing power for its other functions. M+ res (all) +M mez res + L damage debuff (self) + L slow (self), long.
1 - Hardened Armor: Your armor is made of super-durable materials that absorb and disperse force. M blunt/edged res, toggle.
2 - Field Reinforcement: Your armor is supported by self-contained energy fields that deflect harmful energies. M res (energies), toggle.
3 - Reinforced Armor: Your armor is enhanced with formiddable structures and alloys to resist damage more fully. L res blunt/edged, passive.
4 - Emergency Reserve: Flood your system with a spike of reserve power, breaking effects and restoring some strength. L+ energy + L mez break + sheds DoTs active on the player, slow.
5 - Static Interference: Your armor is strengthened with a static and harmonic shield that repels most effects. M mez res, toggle.
6 - Reactive Armor: Your armor develops resistance to attacks as its hit by them, adapting and reprogramming quickly. Reactive T res to each attack type that hits, toggle. Res has moderate duration and stacks twice.
7 - Reboot: Initiate a restart of your systems, catching foes off guard as you return at full strength. Self rez, M health + I energy, long.
8 - All Power to the Shields: Direct your systems' available power to the shields, making your armor nearly invincible but reducing power for its other functions. M+ res (all) +M mez res + L damage debuff (self) + L slow (self), long.